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Cato, the cat
A casual match-3 game where players help Cato, meet his needs by matching pieces representing hunger, thirst, and fun.
The game features dynamic animations based on Cato's status, with a leaderboard to engage competitive players.
Where to Find?
Technologies Used
Unity
C#
Visual Studio
Trello
Plastic SCM
Aseprite
Audacity
Development Process
The project was created to improve our pixel art skills, working closely with a pixel artist to refine techniques and implement them into the game.
My responsibilities included:
- Game design, including the creation and documentation of the core gameplay and key mechanics.
- Programming the match-3 mechanics, identifying matching pieces and their combos.
- Implementing dynamic changes in the character's animations to reflect his needs.
- Actively contributing to the definition of the pixel art style.
- Developing a leaderboard integrated with the Steam API to track player scores.
- Publishing the game on Steam.