Blockee

This is my first commercial game, inspired by the classic Klotski puzzle.

Born from a wooden puzzle my father crafted, it combines minimalist design with challenging mechanics, marking my first step into game development.

Release date: 2021
Slider Logic 2D Casual Puzzle

Where to Find?

Technologies Used

Unity

Unity

C#

C#

Visual Studio

Visual Studio

Trello

Trello

Gimp

Gimp

Audacity

Audacity

Blockee was my first commercial game, and it marked the moment I realized I could pursue game development as a career.

Seeing players enjoy and engage with what I had created made me understand the potential impact of games.

It was a formative experience, teaching me the fundamentals of development and giving me the confidence to continue in the industry.


Development Process


My responsibilities included:

  • Developed the project concept by transforming the physical game into a digital version while maintaining a manageable scope.
  • Selected and created minimalist artistic elements to align with the project's compact development timeline.
  • Programmed the sliding mechanics with precise collision detection to ensure smooth, bug-free gameplay.
  • Designed and balanced all levels with careful attention to difficulty progression and strategic introduction of new mechanics.
  • Performed thorough testing and balancing to create an optimal player experience.
  • Conducted market analysis leading to a strategic platform shift from mobile to Steam.
  • Developed and launched the game's Steam page with targeted marketing initiatives.
  • Published the game on the Play Store.
  • Implemented post-launch improvements and bug fixes based on community feedback.