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Blockee
This is my first commercial game, inspired by the classic Klotski puzzle.
Born from a wooden puzzle my father crafted, it combines minimalist design with challenging mechanics, marking my first step into game development.
Where to Find?
Technologies Used
Unity
C#
Visual Studio
Trello
Gimp
Audacity
Blockee was my first commercial game, and it marked the moment I realized I could pursue game development as a career.
Seeing players enjoy and engage with what I had created made me understand the potential impact of games.
It was a formative experience, teaching me the fundamentals of development and giving me the confidence to continue in the industry.
Development Process
My responsibilities included:
- Developed the project concept by transforming the physical game into a digital version while maintaining a manageable scope.
- Selected and created minimalist artistic elements to align with the project's compact development timeline.
- Programmed the sliding mechanics with precise collision detection to ensure smooth, bug-free gameplay.
- Designed and balanced all levels with careful attention to difficulty progression and strategic introduction of new mechanics.
- Performed thorough testing and balancing to create an optimal player experience.
- Conducted market analysis leading to a strategic platform shift from mobile to Steam.
- Developed and launched the game's Steam page with targeted marketing initiatives.
- Published the game on the Play Store.
- Implemented post-launch improvements and bug fixes based on community feedback.